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Sanguinus Curae http://www.sanguinus.com
Article By: Dare |
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| Celerity Optional Rules
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| It is unknown to me what is the actual number of people in the world that understand the basic law of physics that states: faster=more energy=more damage. But - for those that do, I have prepared an optional rule for Damage bonuses when characters are using Celerity. The basic bonuses are listed in the table below, with an explanation of how I arrived at those bonuses following (for the stout of heart or those that understand physics - be warned). The Explanation: This entire bonus system is based on the simple axiom of physics: E=½MV² Where 'E' is the energy of the strike, 'M' is the striking object (in this case the arm/leg of the character), and 'V²' is the speed of the strike - which is changed by Celerity. Stated in simpler and more common mathematical language: ½M x V²=E Now, in any consideration of a single character's unassisted vs. Celerity-assisted damage, 'M' remains constant, since the mass of their body doesn't change. For this reason I have rewritten the formula as follows, wherein 'Mc' equals '1'. ½Mc x V²=E
So, in essence, the formula becomes:
Using this system we can compare the levels of energy quite easily, and we can also find a comparison between Health Levels much more readily as can be seen when we refer back to the energy table and insert a column showing the difference between each level of energy.
*Several people wrote to Sanguinus noting a flaw in the original formula that is used in this explanation. When this article was first written - I left out the ½ before M in 'E=½MV²'. Each person that wrote in commented that the entire explanation was wrong given that fact. Unfortunately, that is not true. As I explained above, the mass factor remains constant throughout the formula, and for that reason was given a value of '1'. Whether the formula is written '½M' or simply 'M' doesn't matter, since '½M' is resolved to '1' for the purpose of the explanation. Thank you to everyone that noted the omission, but as you can see, it was a typing error, and not a flaw in the explanation. |
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