![]() |
Sanguinus Curae http://www.sanguinus.com
Article By: Bleep |
| Gangrel Runic Sorcery
Most think of the Gangrel as simple country bumpkins, incapable of anything close to Thaumaturgy. But a few Gangrel left over from the Viking era remember the power of runes, and were able to combine the power of primitive Nordic rune magic with the inherent power of the blood of Caine. This power is still rather rare among the Gangrel, though with the clan's secession from the Camarilla, and it's preparation for Gehenna, this power has begun to be filtered down to some of the younger members of the clan. The Tremere would be quite surprised to find out just how potent this 'primitive shamanism' is. System-wise, this works like Thaumaturgy for the purpose of experience points, though is an out of clan discipline. Any path may be primary. Each path has its own system to roll, and does not necessarily require the Willpower roll like Thaumaturgy. Every path, as you could probably already imagine, requires the carving or drawing of the appropriate runes. Botching this path is very dangerous, as improperly carving runes can result in all manner of disasters, from actually decreasing one's attributes to summoning a demon by accidentally carving his name. Storytellers, let your imaginations fly when a player botches
This path concerns itself with using runes to increase ones own physical prowess. To use this path, the runecaster must actually carve the runes into his very flesh. Each casting costs one blood point. The wounding is superficial, so it does not actually inflict health levels of damage. However, it is quite painful, so use of this increases difficulty to resist frenzy by one. All trait increases may bring the Rune Smith over his generational max.
This path concerns itself with the carving of runes on object to increase their usefulness, namely weapons and armor. The appropriate runes must be carved into the object. These affects last until the rune or object is destroyed.
With this path, the Rune Caster throws down a bag of runes, and looks to the pattern of the runes for enlightenment. When using this path, the caster spends a Willpower point and then rolls Intelligence plus their rating in this path, difficulty varies depending on what answers the rune caster is specifically looking for. Like any soothsaying, the storyteller should be vague and present answers in images as opposed to words. Before the caster can use this path, he must make a bag of runes, carved in stone, wood, or bones, personal preference really. Carving from the bones of say, a mage, a Lupine shaman, or any other similar wise creature might decrease the difficulty of using this path. Carving the runes in the bag requires a Wits + Occult roll (difficulty 8) and the expenditure of 3 blood points. |
|
| Vampire: the Masquerade is a trademark of White Wolf Inc. Visit White Wolf online at http://www.white-wolf.com. | |