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Sanguinus Curae http://www.sanguinus.com
Article By: Don Lara |
| Combination Discipline Power: Shadow Spike
Shadow Spike: Discipline Combination Ability
In my experience, I have found that it is never unuseful to have a quick, offensive weapon handy to me at all times. In earlier times, I had to make do with the helpful, but somewhat limited, ability of my 'Arms of the Abyss' when no other tool was readily available for my offensive or defensive needs.
When achieving the required levels of the two disciplines, the player can spend 24 experience points to acquire this added ability. When enacted, the characters Arms of the Abyss now have the option of being imbued with the same qualities of a standard slashing weapon. After the initial Manipulation + Occult roll to create the arms, an attempt to strike with the 'Spike' requires at least one success on an additional Manipulation + Occult roll to hit. A whipping 'Spike' now inflicts the same amount of damage as your standard 'Sword' (Strength +2), on a successful hit. Otherwise, there is no change to the Arms themselves, their capabilities, or weaknesses.
Upon achieving the required levels of the two disciplines, the player can spend 9 experience points to gain this power. Once bought, 'Shadow Spike' allows a players Arms of the Abyss to inflict 2 levels of lethal damage on a successful Physical challenge, when using an Arm against a target. The spike's damage level may be increased by one level of lethal damage, should the character imbue the Arm(s) with 5 levels of Potence. All other rules for 'Arms' remain the same. |
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