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Auspex: Spirit Sight by: Reno Camilani
Auspex Level Six Variant

When Spirit Sight is learned, the vampire can see into the Shadowlands, the Umbra, the Dreaming, Tapestry, pretty much any realm of existence. It takes some time to get used to this power, but it opens up many doors for a Cainite. Remember that it only lets a character see &Mac246; not influence or speak.

System: No roll is required. Any time the Kindred wishes to look into a different realm of existence (including switching from a different realm to the 'normal' realm), he must spend a point of Willpower. Spirit Sight has no duration, it is cut off only when the Kindred decides to. If the player spends an additional 10 experience points, the character may 'window' other realms (similar to the picture-in-picture feature of modern TVs). One window may be created for each 10 experience points spent, to a maximum of four. It costs a Willpower point to activate, switch, or close a window.

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