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Obfuscate: Silence by: Reno Camilani
Obfuscate Level Three Variant

More stealth-minded Kindred often have no use for Mask of a Thousand Faces. They don't want to be seen at all, getting caught with one face on is just as bad as getting caught with their own. Silence gives them a more practical tool in their covert repertoire. Vampires with Silence can move silently, even when running or jumping. Exceptionally loud noises may break the silence, but even those can be neutralized with some effort.

System: The character spends a blood point and rolls Dexterity + Stealth (difficulty 7). Success means that he can move with only the slightest noise imaginable. Creatures with advanced sensory perception (Lupines, Kindred with Auspex, some technology) may be able to hear the character, but their Perception + Alertness roll (difficulty of the Silenced user's Obfuscate+2) has to gain more success than the vampire did on their initial roll. At the Storyteller's discretion, Stealth rolls may need to be made if the character crosses volatile turf (dry leaves, puddles of water, etc.) A Willpower point may be used as a saving grace if the roll is blown. Silence lasts for a scene may be used in conjunction with other Obfuscate powers.

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