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Sanguinus Curae http://www.sanguinus.com
Article By: Tobie Abad |
| Health and Health Levels
The Cainite struggled to her feet. Although blood, think and red, pulsed down her legs as if coating them in an armor of liquid the Lasombra called Imen Dibolos ignored the pain. She knew victory was close to her grasp.
Take your typical hero, rushing into the fray and fighting his way to rescue the stereotypical damsel in distress. When the villain calls upon lightning and strikes the hero in the chest, and the player discovers his beefed up hero takes only one measly point of damage... what happens? Did the lightning simply give him a slight jolt? Or do you go for the drama and describe how the character is struck back by the intensity of the bolt, pain coursing through his body and the sizzling fear of heat doubling into his heart... only to suddenly fade as the force is subdued by the strength of his determination to rescue his love. Wasn't that better than simply saying, 'Oh, you're still okay... what do you do?' Use the Health Levels as merely a chart to see if the character is dead. But by all means, make him look as bruised, hurt, injured or bloody messed up as you want! Imagine a Mafia Overlord stepping out of his office after struggling against an Anarch. So what if the Anarch's potence dealt 5 levels of unsoaked normal damage? Have the Mafia Overlord merely have a trickle of blood down the chin where he was punched, and a bit of messed hair. Why should the Tzimisce assaulted by his own Vohzd look untouched by the creatures multi-fanged maw? Ignore the measly one level of damage the creature dealt and describe the Fiend to having flesh torn open and blood slowly gushing out of the body. Describe the torn muscles and the hanging skin. Just keep in mind, as far as the character is concerned, it DOESN'T bother him much. In fact, it can easily be healed. The system is used to simply keep track of whether or not the character is dead. But it shouldn't restrict the creative process of describing the scenes. After all, the wound penalties are actually the only thing that affect the character's performance. Recall those movies where the Hero is pushed out of the elevator, then punched on the face, kicked in the chest, hit with the butt of a rifle then taunted... just before the hero, with an unknown source of strength, slams the telephone on the villain and rises to push him out of the window to fall to his death. The Hero actually took 1 level for the elevator, soaked the punch, soaked the kick, got another for the rifle and yet was described as tired, weak and struggling to breathe. System wise, he could have simply ignored the damage (a measly -1 wound penalty) but instead we play on the dramatic and have it describe as above.
Consider also targeting locations. |
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