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Sanguinus Curae http://www.sanguinus.com
Article By: Tobie Abad |
| Storytelling vs. Gaming
No, this is not your typical Storytelling is Vampire: the Masquerade, Gaming is Dungeons and Dragons statement. After all, as many of you are probably loathe to admit (and yet deep inside realize its true) more than half the Vampire: The Masquerade games have approached a Gaming method than a Storytelling one. Perhaps it would be easier if I defined the difference between the two.
Storytelling=playing the game to make a great story and have fun in the process. In as much as it seems trifle, there is a big difference between the two. And this becomes evident if you've played both types of games. Gaming - Let's pretend that you're the storyteller. You wake up one night and think, "I'd love to hold a Vampire game focusing on the Camarilla and how the players try to gain political power and yet not fall into the Elder Apocastasis trap." So you begin crafting your plot thread, setting up the major points of the game and work out the NPCs. Before you know it, you're talking to your players and they begin grabbing the character sheets and asking you if they can play this or that Clan. You moderate their characters to not only be "well-developed concepts" but to actually have a reason for existing in the game. Many real time months pass and the characters develop further, going through conflicts and trials, emotional barrages and release... and the game goes on.
Storytelling - Let's pretend that you're the storyteller. You wake up one night and think, "I'd love to hold a Vampire game focusing on the Camarilla and how the players try to gain political power and yet not fall into the Elder Apocastasis trap." So you begin crafting your plot thread, setting up the major points of the game and work out the NPCs. Before you know it, you're talking to your players and they begin grabbing the character sheets and asking you if they can play this or that... Notice I mentioned nearly.
Storytelling types of games have an ENDING.
In a Gaming Type of game, the story is of secondary importance. So in the said example above, the characters would eventually reach a peak in the game... say, each player is now portraying a Prince of a City, or maybe they have all decided the Camarilla is not worth it and join the Anarchs with the knowledge of the whereabouts of the City officials, or perhaps something in between the two threads... but the game keeps going on and on and on.
But it falls into the eternal trap: "When does the Storyteller know its time to END the Chronicle?" High profile comic books such as Spiderman, Superman, X - men, Avengers, WildC.A.T.S are of this type. Notice that now, looking back at their histories, you find yourself going, "These characters when through WHAT???" Sadly, this tends to lead to many wonderful games either turning sour and becoming absolutely distorted and multi-complexed due to the Storyteller's attempts to "keep the game going." A state which can even be detrimental to the Storyteller himself ("Did I give a good game? In the end, it sucked so bad...") Storytelling Types of games have a definite end. They are structured towards that end in mind. Just like movies. Or novels. Hence, they tend to have the more spectacular and memorable endings.
"But don't Storytelling games sacrifice the player's freedom in the game?" Take for example books such as Sandman, Enigma, Gen 13:Ordinary Heroes, Age of Apocalypse line of Marvel Comics. Notice how they have definite endings and their stories were more structured and yet they were still FUN to read and even interesting to imagine being in.
So which is better? Try having your gaming circle read this article. Then discuss what you want to achieve. Try one or the other at least once and you'll see how much better games can become with a clear understanding of what Type of game you are truly to play. |
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| Vampire: the Masquerade is a trademark of White Wolf Inc. Visit White Wolf online at http://www.white-wolf.com. | |