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Sanguinus Curae http://www.sanguinus.com Article By: Bathsheba |
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| Villian Templates: Alice Haverford, Ventrue Neonate
Summary: Swords-woman and diplomat. A pawn of an extremely powerful elder, who struggles with concepts of free will and obligation. History: Born in 1902, Alice was the second daughter of a very aristocratic British family. She learned to hunt, ride, shoot, sail, and even fence - as her father had no sons, and her height, build and temperament made her the most adept at these skills. When her parents offered her the chance to get a 'real' education by sailing herself around the world, rather than going to some ornamental women's college, she leapt at the chance and succeeded brilliantly. As the first woman to sail alone around the world, her toughness and self-reliance came to the attention of a ghoul of the Prince of London. Her blood connections and her character merited the Prince's personal attention, and after a number of tests of her ability - the Embrace, in 1927. Personality: Alice's core personality is tough, self-reliant, and wary. She expects people to try to use her, and they have to prove themselves before she will consider extending them any trust or friendship. While she is a competent diplomat, she is much more comfortable with actions than with words. She is a bit of a loner, especially for a Ventrue, but her sire's political needs keep her enmeshed in Kindred society. The strength of her blood and her intensive training make her as powerful as many ancilla, but she does not have the social standing of an ancilla. Neither the neonates nor ancilla accept or trust her, and she herself does not know which world she belongs to. She often wishes she could give up her power in return for acceptance, but she is savvy enough to know this is not possible. However, the chance of independence is something that could definitely lure her to act foolishly, if it were presented properly. Influence/Activities: Alice's main influence is with her sire. While she does not want to call him in lightly - especially as she has no idea how he will react to anything she brings to his attention - it means that she is at a great advantage in the petty political and social games of the Kindred, as no one wishes to be known as the one who interfered with his childe. Her other main capacity is physical. She is a more than competent warrior and an excellent strategist and tactician. Powers/Abilities:
Quotes: In A Game: Alice can be used effectively as either an ally or an antagonist. She has been sent to the city on a mission from her sire, who is watching her actions and possibly controlling her intermittently. The players can be encouraged to aid her in her quest or, alternately, stop her from completing it. |
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